Here's a few builds to think about:
Ravenwing support squadron (2 land speeders), 2 multi-meltas (120 points)Go forth and hunt tanks. I like this set-up: small enough to not warrant the first incoming volley; dangerous enough to cause problems.
Ravenwing support squadron (5 members), all armed with heavy flamers (250 points)
Entertaining against hordes, but fragile and bound to take incoming firepower and therefore also can act as a fire-magnet!
Ravenwing support squadron (3 members), all typhoon pattern with assault cannons (240 points)
Cute, but probably better ways of doing this. Even if I replaced these with missile launchers, I still feel I'd sooner take a devastator squad.
Ravenwing support squadron (5 members), all armed with heavy flamers (250 points)
Entertaining against hordes, but fragile and bound to take incoming firepower and therefore also can act as a fire-magnet!
Ravenwing support squadron (3 members), all typhoon pattern with assault cannons (240 points)
Cute, but probably better ways of doing this. Even if I replaced these with missile launchers, I still feel I'd sooner take a devastator squad.
1 comment:
Agree with you on the third option. I can't help but feel that a Dev squad in good cover would be a hell of a lot more survivable.
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