Wednesday, December 17, 2014

Astulae - a new RPG

With equal measures of pride and trepidation, today I've published my first roleplaying game. Its called "Astulae" and I'm selling it via DriveThruRPG at http://rpg.drivethrustuff.com/product/141686/Astulae.

The image to the side is the front cover of the book. Clocking in at over 200 pages, this has been a real labour of love that I've undertaken in my (extremely limited) spare time between moving houses, and between when my young children are finally asleep in their beds and me being asleep on the kitchen table through exhaustion! Its taken about a year to write up, polish, source the images, and typeset the whole thing. 

I hope that some of you out there might like it (Christmas time gift or stocking filler perhaps?! lol!), perhaps at least recommend it to your friends who might enjoy it or "like" the Facebook page for it: https://www.facebook.com/sequesteredindustries. I'm also prepared to hand out free copies to reputable reviewers as well!! (just send an email using my warpstoneflux gmail address).

What's it all about then?

In a nutshell: Its a campaign setting in a twisting megadungeon of alternate realities. 

Imagine that your dungeon is not a series of rooms connected together with cobweb-ridden corridors deep underground, but instead, each “room” is a splinter of reality taken from across a grand ensemble of possible parallel realities. 

Every Astula (a room) can have its own laws of physics, its own peculiarities, and sometimes: its own denizens – some benign, some deadly, and some incomprehensible. In some Astula, magic and technology can coexist side-by-side, and in others both are strongly suppressed. 

But many Astula appear to be in a state of decay: slow, or otherwise. In turn, the Astulae are connected to one-another via portals that ultimately creates a large ensemble of realities to explore and navigate between – a mega-dungeon in many respects, but certainly not in a traditional sense. The configuration is not stable. Portals can be re-routed to other Astula. And new Astulae are added to the ensemble over time to create entirely new pathways and loops through. Will you enter and find a way to profit? 

This book itself is the campaign setting for Astulae and features over 100 highly detailed pocket dimensions (Astula or dungeon-like rooms) across 7 genres (High fantasy, Futuristic, Medieval, Nature, Outlandish, Urban and Waterside), 20 factions or persona who run through these Astulae for your PCs to join with or oppose, almost 50 altered laws of physics and reality or oddities to further flavour each Astula, 36 unique dressings per major Astula genre to further dress the contents of each room, 8 large-scale meta-plots to launch at PCs, and a suggested d6 rules system for groups who don't wish to use the contents in a rules-agnostic manner or adapt them to their own favourite rules set. And that's before all the flavour text and over 70 unique pieces of artwork scattered through the book that can be used as plothooks or inspiration! Jump in to Astulae to plough its depths!

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