Thursday, June 6, 2013

Chaos Daemons Review: Hellflayer of Slaanesh


First appearing in the supplemental white dwarf pull out section, the hellflayer is still an oddity to me.  Sure: its the Slaanesh chariot.  But,with only 2 hull points, and AV11 (AV10 on the rear), it really, really is not going to last long.  The only way it is going to last is to have multiple hellflayers on the battlefield to provide a target rich environment.  But then, we're wasting a valuable fast attack slot which in this codex seems to also be a rich environment.  Seekers of Slaanesh might be a more prudent points investment to be honest.

As for the hellflayer itself: it does have its uses.  The special rules mean that when it hammers into another vehicle, it gets a tonne of attacks that rend.  Effectively, with a good die roll, one can glance most low AV vehicles to death quite readily.  This has to be weighed against the fact that there are many other units in this codex that can do similar.  So there's nothing too appealing here.  The alluress is nothing special either to be honest.  Some extra attacks related to how well the hammer of wrath goes against other units really isn't too special.

So overall, my advice is probably to give this chariot a skip and take seekers of Slaanesh instead (which  are the same points value, base).

1 comment:

TheGraveMind said...

It's all fun and games until someone over watches with a meltagun and blows it up.

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