Thursday, August 23, 2012

Rules Homebrew: Power Generator - a Fortification Upgrade

In the desperation of battle, canny commanders will rig up whatever they can find to the laser weaponry to produce a steady and unrelenting arc of fire.  Power generators come in all shapes and sizes, but the desired effect is the same: to enhance what is already present.


Cost:
One-tenth the points cost of the fortification it is installed within.

Effects:
A power generator causes all laser, plasma, melta, or other "energy" based weapons attached to a fortification to become twin-linked, representing an overload of power.

In addition, a single model in base contact with an appropriate type of weapon can "hook-up" that weapon to the power generator and gain the same effect.

The power generator is treated as an AV=10, open-topped immobile vehicle with 2 hull points.  If it explodes, double the explosion radius and inflict an automatic strength 10 hit on the fortification that it is contained within.

(Image: Quantum Gothic power generator).

1 comment:

Porky said...

I like that. It's good to see you tinkering already. There's plenty of room for more ideas in a setting so big.

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